
Totally not following the events of the true ending of SR3, the game leads us into a cold opening of a COD parody where we are introduced to Aisha, an MI6 agent and her handler, Matt "Cyberpunk Ass" Miller. After killing a bunch of terrorists and their leader, the now evil Cyrus from SR3, the player character disables a nuke while it’s flying in the air to that one good Aerosmith song. A couple months after the prologue, it’s revealed that the player character is PODUS now and he has recruited Keith David (the actor) and Benjamin “Motherfucking” King straight out of SR1 to be his chief adviser and yes, the Motherfucking part is required when saying his full name. After making a series of decisions where you either tell cancer to go kill itself or give everyone cake, punch a senate member either in the head or the “special area”and deciding high five Josh Birk or not (the answer is you always accept it), aliens called the Zin attack. After you run into the Oval Office and exercise your right according to the third amendment, you start killing aliens while you watch your crew get abducted. After utilising the world’s most American anti-air artillery array to take down alien ships, you confront the leader of the Zin, Zinyak where he continues to smack you around until you become unconscious. You wake up in a 50s styled nightmare world and after breaking that, it’s revealed you are in a simulation and Zinyak drops you into another simulation to where the Saints never existed. Kinze who helped you break the original simulation, tutorials you through some other stuff and helps you unlock super powers. After using the first set of super powers to escape to the real world, you wake up and escape from a matrix like pod and you find yourself on the alien mothership. After killing your way again through aliens, Kinze and Keith David saves you in an spaceship and you escape from the mothership to “Baby Don’t Hurt Me”, Zinyak blows up the earth, killing the rest of the people he didn’t abduct. The president actually having a morally right thought for once, decides to exact revenge on Zinyak for destroying the earth while rescuing the rest of his crew. Keep in mind, this is alone is only the first two-three hours of the game. There is still a lot more craziness to cover but that’s for later.
If SR3’s plot was a convoluted mess, SR4’s plot is a convoluted mess with parodies and references mixed in to make it it even more convoluted but this time, it’s the good kind of convoluted. You know, the kind of convoluted mess that Hellsing and the alike like to snort during their down time. What makes this better than SR3 is because it keeps one tone throughout the whole game and you know this because they set it up within the first hour of game play. You are the president fighting aliens in a simulated city where you have superpowers and you can use weird sci-fi guns to kill aliens. This isn’t SR3 where it wants be taken as a serious gangsta story while trying to cooky and wacky. This is straight up, balls to the wall, crazy fun from begin to end and I love it. It doesn’t want to be taken seriously because it wants you to be entertained and having fun instead. They filled this game with callbacks, references to other series and even straight up parodies of other pop culture icons. The missions where you rescue your homies are full of their worst nightmares which is either a segue to have more crazy fun or recall old elements. For example, Pierce’s rescue mission starts with you shooting mascots in the penthouse suite from SR3 and you end the mission controlling the giant statue from SR3 to beat up a giant can of Saints Flow called Paul. There is also Gat’s rescue mission where you play in a retro side scrolling beat em up which renacts the events of the Ronin storyline from SR2. Yes, it does have serious moments like when you renact the scene where you have to save Shaundi from Veteran Child again but that’s because you can’t renact these scenes in a non-serious manner but it’s necessary for plot progression so you can’t really fault it for doing this. I also think it doesn’t take away from the fun because I still think it’s a fun callback, tone issue otherwise but you only can view this as a fun callback if you are invested in the other games. The plot is very tied to the previous game due to all the references the game makes to the older games. There is a surprisingly a lot of SR1 callbacks which confused me as well when I first played it and still don’t know much about the characters who came from SR1. This also applies to the references like Keith David appearing in the game because he just seems really random without the context of him being the voice of Julius Little from SR1 and SR2 and it gets even worse if you never seen “They Live” to understand why he is friends with Roddy Piper. While the series has finally fixed its tone issue with this game, they just made another one in the form of alienating newbies and that can be a turn off. So that’s just another issue but remember last week, I said the plot is simply there to compliment the game play and unlike SR3, the plot and the game play go hand in hand.
As expected, the game play is the same as SR3 but they have added more features this time, mainly superpowers. You start off with the basic super speed and super jump and progressing later into the game, you can unlock blast, telekinesis, stomp and aura which comes with optional unlockables and variations if you spend the time to do the side missions for them or collect giant blue orbs to upgrade the abilities. The fun thing is that if you just avoid collecting them and focus on getting missions and activities done, you will still find yourself progressing to these unlocks since the side missions are just a checklist which you can do between main missions which is a great game play design choice. They also added a little more customisation options and no, they didn’t re-added layers. What they did instead is add more clothing options at cost of getting rid of some of them but they also added weapon customisation. While upgrading used to be a simple levelling system, you can now choose what upgrades you want to get first and you can also change your weapon skins. You can have sci-fi looking skins like making the rapid fire SMG look like the Robocop gun or you could just be silly with them like making your burst rifle into a water soaker which can completely the absolutely fun alien weaponry they added. Ignoring the dubstep gun because it’s pretty much synonyms with the game and needs no attention since we already know it’s great fun, there is a black hole launcher, a bounce rifle which makes any fight into a game of pinball, an abduction gun for abducting idiots, a rifle that decodes everything with a single shot. If you have the DLC, you have stuff like the Plunger gun, the ‘Merica and there is even a gun that launches knives at your opponent. The weaponry options are crazy but they are the fun crazy so it’s acceptable just like the new activities. While some are very boring like the rift ones, you have the fight club coming back as Super Power Fight Club where you fight old villains with superpowers. If punching people isn’t your thing, there is the returning Professor Genki activity in the form of “Mind Over Murder” where you fling things with your telekinesis into floating hoops. There is also the returning assassinations and chop shop missions from SR2 but they have been jacked up to suit the nature of the game now so the targets are super powered and often references to other games like having another time to kill that bellend, Julius Little. What I am trying to get at here is the game is just a really fun romp to play through and I do find myself booting it up time to time just to run around the map and have fun but I still do have some problems with this game.
I’m going to start with my most petty complaints and that’s the enemies. Since the game has became more of superhero sandbox than a gangster one, it has had to update the enemies so they can possess some form of threat to you and while I don’t mind some of them, the late game ones are can be very annoying and in some cases, pace breakers. The first one I want to complain about is the murder bots which are just T-800 rip offs and while they are easy enough to deal with, they can be annoying due to the fact if you don’t blow up the head, they will crawl at you and blow up. On top of this, they take a lot of bullets to deal with and they are often equipped with mine launchers which are annoying if you haven’t unlocked the no rag doll upgrade. There is also these annoying rolling robots which are pretty much invisible except for this one weak spot behind their head and it’s really annoying to position yourself behind them so you can shoot them there but they don’t compared to the Wardens. These guys are supposed to be the main mini boss in the story line and you can absorb them matrix style to acquire new powers but these guys can spawn in after clearing out certain data points or if you hit the max level on the wanted bar which I hate. If you are like me, you probably want to start shit and just have fun in a constant gun fight between you and the enemy but these guys spawn in and despawn all the other enemies so you have to one v one these guys and after you defeat them, your wanted bar is empty and you have to start again. It just ruins the fun of having the police on you all the time and I just found myself turning on the no warden cheat just so it can’t ruin my fun. So wardens are a piece of crap but they are much better than the ironic hellhole I am going to briefly talk about which Gat Out Of Hell (And I will be getting into spoiler territory here for both Gat Out Of Hell and SR4’s ending).
I don’t usually talk about DLC unless they are really bad to the game or offer more necessary content to the base game and guess why I am bring up Gat Out Of Hell. I hate this game with a passion because it killed off any chance of us getting a SR5 since this is our SR5 considering this retcons most of the series with its multiple endings and considering Agents Of Mayhem, they ruin any chance of the Saints Row series coming back. I hate it because one of the endings is God giving Gat (who has just killed Satan after he kidnaps the president) a bunch of fun choices and one of them was recreating the earth. Now, if you have read the setting section of the wiki article for Agents Of Mayhem, you will notice it says it takes place after God recreated Earth which means, what was teased at the end of SR4 is now impossible to do. For context, the end of the SR4 has them implying that Zinyak was so smart, he had the access to time travel. Now, I will martyr myself to prove my point that any form of time travel ruins any media since you can retcon anything you want but in the context of the Saints Row series, I could made SR5 a really fun game which can be full of even more fun callbacks and interesting scenarios and weaponry but they murdered that chance with this game. If they did the one where Gat got Aisha back, it would of been completely on the clear to do SR5 but no, we have Agents Of Mayhem and I haven’t played Agents Of Mayhem but I am actively mad at Volition for shooting themselves in the foot because they just ruined their own set up and guessing by Agents Of Mayhem’s score, it wasn’t worth it. You may argue that it’s standalone DLC and therefore shouldn’t be tied to the main game but you are wrong. If it was like Blood Dragon where it’s own little universe without being connect to the main series, it would be fine but Gat Out Of Hell isn't that because it’s a continuation of the series so it’s a part of Saints Row 4 and I have to review wants presented to me. Gat Out Of Hell ruined the end of the game and to an extent, the whole series for me just because it wanted to set up Agents Of Mayhem and I am not happy with it. Plus gameplay wise, it’s just a reskin of SR4 except everything is now themed to be demonic themed and the only thing I like is the fact they added a proper flying mechanic that the main game doesn’t have. They also brought dead characters and a chance to shoot Dex multiple times over so I praise the game in that aspect of it means if I have to put up with Dan Vogel’s shit again. Overall, it’s a piece of shit in terms of plot but gameplay wise, it’s just some more Saints Row patented fun.
Despite the cancer lump that is Gat Out Of Hell and the fact the series is alienating to new players from a plot stand view, I would still recommend this game hands down just for the game play alone. It’s a fun and weird sandbox game that you won’t see many AAA studios doing these days outside of Volition and I wouldn’t have it any other way so 7/10. It would be an 8 if they didn’t add the steam workshop and we all know how I feel about that from the L4D2 review. As for the remaining games I haven’t covered yet, Saints Row is right now a “break in case of emergency” game and Agents Of Mayhem is currently at a retail price of 30 USD so I might pick it up and review between all the manga reviews since I was hyped for this game because it seemed like they finely tuned the SR formula even more. As for everything else, refer to last week’s review for what the manga reviews will look like and link to my YouTube channel in the sidebar if you want to watch my own YuGiOh series and the occasional league replay.